Digital Odyssey - Vivid Sydney

Digital Odyssey explores the evolution of communication over the last 50 years and how it has changed the nature of human relationships. The work playfully highlights the correlation between the advancement of communication technology and genuine human connection. Read more…


I worked as the sole animator and illustrator on Monstapals, an iOS and Android game for kids which highlights Australian animals. I was tasked with  creating all the visual elements seen in the game. Read more...


Connection was commissioned by Wagga Wagga City Council as part of their Nightlights series which was projected onto the civic building in September 2017. The work playfully explores some of nature’s landscapes, from the swelling seas to the endless desert, and some of the life in between. Read more...


Wombits is a 2D point and click puzzle game which challenges ideas about perspective. The puzzles exist in an environment where the rules of perspective don't apply, forcing players to think differently about how to solve the problems. Read more...


No Place for an Alien

Short Film

I produced and animated short film No Place for an Alien commissioned for Refugee Week 2019. The film aims to start a dialogue between refugees and Australian citizens to address some issues such as racism and prejudice.


Riverina Science Week 2018: Robotics

50x8m projection in the Wagga Wagga Civic Centre

The Riverina Science Festival 2018 projection is a celebration of all things robotics. The work highlights some of the events at the festival - hosted by Wagga Wagga City Library - such as the robot runway, 3D printing, and the use of drones. Using characterised robots similar to those present at the event, the work demonstrates some of the practical uses of robots – as well as some features for entertainment.


Your Waste: Got it sorted?

50x8m projection in the Wagga Wagga Civic Centre

This projection celebrates the changes to Wagga Wagga’s new kerbside waste service by demonstrating the differences between the three bins with an emphasis on the new organic waste bin. It will also highlight some of the innovative approaches to waste management such as reducing landfill by turning organic waste into compost to give back to the land.

The artwork uses design elements such as shapes, typography, composition and illustration, incorporated with lively motion to create a rich and dynamic work. Colour forms a key part of the animation by creating a visual association between the three types of waste and the colours of the bin lids. The purpose of this is to reinforce to the audience (or make them aware of) which bin to use for each waste type. Small amounts of text are used to supplement the graphics to emphasise specific messages of the main themes. The overall feel of the artwork is clean, fresh, and fun, seeking to establish an upbeat approach to what can be considered by some to be a dirty topic.

The bright and playful aesthetic of this work is designed to encourage excitement and create awareness of the changes to the new kerbside service. The colours light up and complement the precinct grabbing the audiences attention whilst the graphics further communicates the exciting new changes.


Wiradjuri Sky Stories

50x8m projection in the Wagga Wagga Civic Centre

Wiradjuri Sky Stories is an animated showcase of local Sky Stories, told by Indigenous Elders from the Wagga Wagga community. With the help of Linda Elliott, digital media producer Yenny Huber consulted with the local Indigenous community to record the knowledge that had been passed on to them over many generations. They told stories about different star constellations, the moon, the sun and the world’s creation. Animation and compositing by Tim Amaro and Alice Peacock.